Enrique Sequí
Director, Programmer & WriterBiography coming soon. Stay tuned!
A journey toward self-love
An inclusive visual novel designed for everyone, with deep mental health themes and full accessibility for blind players.
AmaTisMo is an inclusive visual novel focused on mental health, the struggle with depression, and the journey toward self-love. Designed from the ground up to be fully accessible for blind players, AmaTisMo combines a powerful narrative with screen reader support, keyboard navigation, and audio descriptions.
This passion project was born from the desire to tell a deep story accessible to all. Although the game is currently in development and wasn't originally created for the "Games for Blind Gamers" jam, we decided to participate by submitting this early Alpha build to gather feedback.
A visual novel where every choice matters — and the game remembers.
You play as Amatista, a young woman trapped in depressive isolation. When an unexpected event forces her out of her apartment, she begins a journey she never asked for — one that will challenge everything she believes about herself and the world around her.
Every dialogue choice, every action, every moment of hesitation feeds into a branching decision system. The path through Amatista's journey is yours to define — and there is no single "right" answer.
Characters react to your past choices. Relationships evolve based on how you treat people. The world shifts around Amatista depending on the decisions you've made — sometimes in ways you won't expect until much later.
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AmaTisMo started with nothing but a dream and a $0 budget. MirisTalesArt and Enrique came together with a shared vision: to create an inclusive visual novel that tells a meaningful story about mental health — accessible to everyone, including blind players.
What began as a two-person passion project grew when Michael Lückgen joined to compose an original orchestral and piano soundtrack, bringing the emotional world of Amatista to life through music. Together, this small indie team is proving that you don't need a big budget to make something that matters.
Biography coming soon. Stay tuned!
Biography coming soon. Stay tuned!
Born in Dormagen, Germany in 1989, Michael Lückgen has harbored a passion for music since childhood. He began his musical journey by taking piano lessons at a young age. Although he's primarily self-taught in composition, his natural talent and dedication have led him to create music in the orchestral, cinematic, and classic Hollywood styles. Notably, he has had the rewarding experience of collaborating with a real orchestra and witnessing his music come to life during a live performance. Beyond music, Michael holds a lifelong fascination with point-and-click adventure games, a love affair that began with the iconic "Monkey Island." The genre continues to inspire him to this day.
Visit Michael's Website (opens in new tab)We're a small indie team with no budget, looking for volunteers who share our passion.
We need voice talent for Spanish and English. This is an unpaid volunteer role — no professional experience required, just passion and a decent microphone.
Help us find bugs and improve the experience on a volunteer basis. We especially welcome accessibility testers and blind players who can test screen reader compatibility.
Your information is stored securely in our private database and is only used to contact you about volunteering.
Your feedback helps us build a better, more accessible game for everyone.