Enrique Sequí
Director, Programmer & WriterBiography coming soon. Stay tuned!
A journey toward self-love
An inclusive visual novel designed for everyone, with deep mental health themes and full accessibility for blind players.
Now on Steam. Wishlist AmaTisMo to follow development and release news.
AmaTisMo is an inclusive visual novel focused on mental health, the struggle with depression, and the journey toward self-love. Designed from the ground up to be fully accessible for blind players, AmaTisMo combines a powerful narrative with screen reader support, keyboard navigation, and audio descriptions.
This passion project was born from the desire to tell a deep story accessible to all. The game is still in development, and we have decided to release a demo to gather feedback.
A visual novel where every choice matters - and the game remembers.
You play as Amatista, a young woman trapped in depressive isolation. When an unexpected event forces her out of her apartment, she begins a journey she never asked for - one that will challenge everything she believes about herself and the world around her.
Every dialogue choice, every action, every moment of hesitation feeds into a branching decision system. The path through Amatista's journey is yours to define - and there is no single "right" answer.
Characters react to your past choices. Relationships evolve based on how you treat people. The world shifts around Amatista depending on the decisions you've made - sometimes in ways you won't expect until much later.
Stay up to date with the latest updates, milestones and behind-the-scenes news from the AmaTisMo team.
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AmaTisMo started with nothing but a dream and a $0 budget. MirisTalesArt and Enrique came together with a shared vision: to create an inclusive visual novel that tells a meaningful story about mental health - accessible to everyone, including blind players.
The core team stays intentionally small: Enrique leads direction, programming, and writing, while MirisTalesArt shapes the visual identity of Amatista's world. Around them, trusted collaborators support the project in music, localization, accessibility testing, and voice work.
Biography coming soon. Stay tuned!
Biography coming soon. Stay tuned!
Accessibility, choices, sensitive-content notices, platforms, and pricing.
AmaTisMo is designed to be playable by as many people as possible: screen reader support for blind players, subtitles and visual support for deaf players, easier reading options for dyslexic players, and full control with mouse, keyboard, or gamepad.
Important decisions can add points or give 0, but they never subtract points or force you to go backward. There are also narrative choices that do not affect score and exist to make the experience more immersive. Based on your total points, you will reach one of 5 endings: 2 bad, 1 neutral, and 2 good.
Yes. The game will include sensitive-content warnings so players can prepare before difficult scenes.
No. AmaTisMo focuses on story and decisions, with no mandatory color-based puzzles. Even though the illustrations are not specifically adapted for color blindness, progression does not depend on distinguishing colors.
AmaTisMo has a Steam Coming Soon page and will also be available on Windows, Mac, Linux, iOS, and Android. The free demo is available on Steam.
The demo is free on Steam. The planned base price for the full game is $13.99 USD, with regional pricing and frequent discounts.
You can email us at contacto@amatismo.es for any question, suggestion, or AmaTisMo-related topic, not only FAQ-related questions.